Diploma Project (Outstanding 1++)
My Role & Contributions:
Full Unreal Engine implementation, gameplay mechanics, and level setup
Visual LookDev, environment lighting, and scene assembly
Complete 3D hard-surface modeling, UV unwrapping, and PBR texturing for environment assets
Note: Developed over six months. Everything from modeling to texturing, programming, and engine implementation done by me, except for the soldier models, their animations, and sounds.
Solo Bachelor Thesis Project (Excellent 1+)
My Role & Contributions:
Full Unreal Engine implementation & Blueprint systems
Visual LookDev, lighting, and scene composition
Custom 3D hard-surface modeling, UVs, and PBR texturing
Note: Includes selected secondary assets and mega-scans to complement environment assembly.
Game made with 4 Game Artists, 1 VFX Artist and 2 Audio Engineers over 6 months for our Advanced Diploma Project at SAE Institute Germany.
Technical Art from Implementation to Scripting was done by me as well as the modular Asset of the Church.
Everything else is done by my fellow students Lukas Hohaus (Rigging and Animation), Michael Braun (Environment), Maria Mitrochronis (Scultping and Texturing), Jana Schön (VFX), Neal Parchamy/Konrad Raschdorff (Audio).
The only outside Assets were the Enemy Character model and its Animations from Mixamo.
Game me and three other Artists created from scratch over the course of one week.
The theme for the game was "Stuck in a loop" and we wanted to have a Silent Hill: P.T. inspired game.
Everything from Blueprinting to Composition to Soundintegration in Unreal; a few Assets from Modelling to Texturing as well as all Decals were done by me.
Audio was done by a fellow Audio engineering Student Neal Parchamy.