Focus Areas: Hard-Surface Modeling, Look Development, Compositing, Video Post-Production.
Overview: A digital tribute and personal homage to my Suzuki SV650, created to rebuild the bike in 3D following a total-loss crash. Executed the full 3D production pipeline from photographic reference modeling to custom texturing, lighting, rendering, cinematic video editing, and product poster design.
Unlike my other projects where I focus on creating the most optimized models with as few polygons as possible, this time my goal was to dive deeper into VFX and push for more realistic models and textures.
I concentrated primarily on presentation and texture work. The modeling phase was intentionally kept simple, allowing me to invest more time into polish, color grading and visual clarity.
3D Animated Render i did as part of the "Rigging & 3D-Animation" Module during my study at SAE Institute Germany.
The scene is supposed to look and feel like a ingame cutscene from the Videogame NieR: Automata and create a crossover to Nioh through my other Project "Bloodsucker & Spider Cutter".
All Assets, Textures, Rigs, Animations and Graphics except the 2B model were done by me.