I concentrated primarily on presentation and texture work. The modeling phase was intentionally kept simple, allowing me to invest more time into polish, color grading and visual clarity.
Unlike my other projects where I focus on creating the most optimized models with as few polygons as possible, this time my goal was to dive deeper into VFX and push for more realistic models and textures.
A Game I made over the course of six months for my Diploma at SAE Institute Germany.
Everything from Modelling to Texturing. Programming and Engine Implementation in Unreal is done by me, except for the Soldier Models, their Animations and Sounds.
Game made with 4 Game Artists, 1 VFX Artist and 2 Audio Engineers over 6 months for our Advanced Diploma Project at SAE Institute Germany.
Technical Art from Implementation to Scripting was done by me as well as the modular Asset of the Church.
Everything else is done by my fellow students Lukas Hohaus (Rigging and Animation), Michael Braun (Environment), Maria Mitrochronis (Scultping and Texturing), Jana Schön (VFX), Neal Parchamy/Konrad Raschdorff (Audio).
The only outside Assets were the Enemy Character model and its Animations from Mixamo.
Game me and three other Artists created from scratch over the course of one week.
The theme for the game was "Stuck in a loop" and we wanted to have a Silent Hill: P.T. inspired game.
Everything from Blueprinting to Composition to Soundintegration in Unreal; a few Assets from Modelling to Texturing as well as all Decals were done by me.
Audio was done by a fellow Audio engineering Student Neal Parchamy.
3D Animated Render i did as part of the "Rigging & 3D-Animation" Module during my study at SAE Institute Germany.
The scene is supposed to look and feel like a ingame cutscene from the Videogame NieR: Automata and create a crossover to Nioh through my other Project "Bloodsucker & Spider Cutter".
All Assets, Textures, Rigs, Animations and Graphics except the 2B model were done by me.
3D Scene i did as part of the "3D-Fundamentals" Module during my study at SAE Institute Germany.
The Swords are inspired by the swords "Bloodsucker & Spider Cutter" from Nioh / Nioh 2 and the Katanas in Cyberpunk.
All Assets, Textures and Graphics were done by me, except the building Texture in the background.
3D Scene i did as part of the "Digital Sculpting & PBR Texturing" Module during my study at SAE Institute Germany.
This scene was in my head before I even started my journey as a 3D Artist. It plays in the world of Nioh, a floating island with Kodama, Sudama and Scampuss living peacefully.
Everything except the vegetation and the furtexture from Scampuss was done by me.
2D Illustration i did as part of the "2D-Fundamentals" Module during my study at SAE Institute Germany.
The Illustration represents a cutscene from the videogame Nioh 2 at the start of a boss fight with the japanese tale of the Futakuchi-onna.